---
title: "Resume"
url: "https://shantesh.com/resume"
updated: "2023-06-17T19:57:53Z"
---

# Resume

![](https://shantesh.com/assets/uploads/dd726665d071c7060394247b4b5c8c5d.png)

## Shantesh Patil - Senior Game Designer

? Prague, Czech Republic

Game Designer with 10+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to game design, level design, monetization as well as running games as a live service.

## ? EXPERIENCE

---

![](https://digitalpress.fra1.cdn.digitaloceanspaces.com/g2qsnw6/2021/06/image.png)

**SENIOR GAME DESIGNER**  
KEEN SW HOUSE, PRAGUE. | (JUNE 2020 – PRESENT)

- Design Lead on an unannounced PC project utilizing cutting edge AI technology.
- Responsible for creative direction across conception, system design and level design.

---

![](https://digitalpress.fra1.cdn.digitaloceanspaces.com/g2qsnw6/2021/06/image-1.png)

**LEAD GAME DESIGNER**  
JUNE GAMING, PUNE. | (JULY 2012 – MAY 2020)

- Lead Game Designer on **Maskgun** a multiplayer FPS for mobile. Oversaw the Level Design, Economy and Content pipeline for the game on a continuous basis
- Created the concept, game design, level and economy design for **Ninjump Dash**, a real time multiplayer game, the studio’s first game ever released and published by **Backflip Studios.**
- Created new features and the game balance for **Tower Conquest** a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by 30% on a consistent basis.
- Ran live operations and created new levels for **Toon Squad Neo** a match 3 battle puzzler
- Created the concept and set the direction for the sequel to the game **Road Riot Stars** originally released by **Tango Inc**
- Directed the Game and Level Design for **Warrior Dash** a soft launched realtime RPG runner in association with **Tango Inc**.
- Worked on game design, level design and managing live operations across several original and licensed IPs with millions of downloads including **Chhota Bheem** and **Motu Patlu.**
- Create pitches for new games and analytics for existing games.
- Improved engagement and managed content and live operations for the gaming store of one of India’s largest mobile network operators.
- Lead the design team and provide direction and feedback across the company’s entire portfolio of games.

---

![](https://editor.blogstatic.io/web/assets/uploads/587119415df97fb33b0663b7ef9a94e6.png)

**GAME DESIGNER**  
UBISOFT PUNE | (NOV 2009 – JUNE 2012)

- Designed and worked on games for the Nintendo 3DS, mobile and tablet platforms.
- Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS
- Worked on adapting and reimagining classic IPs on mobile platforms
- Worked extensively with Photoshop and Flash to mock up interfaces.
- Created pitches and concepts for new games.

---

**GAME TESTER**  
UBISOFT PUNE | (JAN 2009 – OCT 2009)

- Tested and reported bugs for the Xbox 360 and the Wii U platforms.

**SOFTWARE DEVELOPER**  
NEETI SOLUTIONS, | (NOV 2006 – DEC 2009)

- Designed the user interfaces for large scale engineering applications
- Coded desktop and web based applications in Visual Studio and C#
- Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries

---

**?? SKILLS**

- Game Design
- Level Design
- UI Design
- Live Ops
- Photoshop
- Project Management
- Writing

---

**? EDUCATION**

BACHELOR OF ENGINEERING INFORMATION TECHNOLOGY  
Pune University

MA ENGLISH (EXTERNAL)  
Pune University
