October 21st, 1985
Developer: June Gaming
Publisher: Backflip Studios
Role: Game Designer, Level Designer
- Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studio’s first game ever released and published by Backflip Studios.
- I was responsible for designing the core game play loop and the balancing of the game for multiplayer.
- Each of the levels in the game was handcrafted to ensure that it was of the perfect length complementary to the loop and yet ensured that it offered experienced players ways to leverage multiple paths throughout the level to their advantage.
- The game was downloaded over 11 Million times and also won the Studio Game of the year at the NGDC awards.