Shantesh Patil - Senior Game Designer

๐ŸŒ Prague, Czech Republic

๐ŸŽฎ EXPERIENCE

SENIOR GAME DESIGNER
KEEN SW HOUSE, PRAGUE. | (JUNE 2020 โ€“ PRESENT)

  • Leading the design effort on an announced multi-platform project

LEAD GAME DESIGNER
JUNE GAMING, PUNE. | (JULY 2012 โ€“ MAY 2020)

  • Lead Game Designer on Maskgun a multiplayer FPS for mobile. Oversaw the Level Design, Economy and Content pipeline for the game on a continuous basis
  • Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studioโ€™s first game ever released and published by Backflip Studios.
  • Created new features and the game balance for Tower Conquest a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by 30% on a consistent basis.
  • Ran live operations and created new levels for Toon Squad Neo a match 3 battle puzzler
  • Created the concept and set the direction for the sequel to the game Road Riot Stars originally released by Tango Inc
  • Directed the Game and Level Design for Warrior Dash a soft launched realtime RPG runner in association with Tango Inc.
  • Worked on game design, level design and managing live operations across several original and licensed IPs with millions of downloads including Chhota Bheem and Motu Patlu.
  • Create pitches for new games and analytics for existing games.
  • Improved engagement and managed content and live operations for the gaming store of one of Indiaโ€™s largest mobile network operators.
  • Lead the design team and provide direction and feedback across the companyโ€™s entire portfolio of games.

GAME DESIGNER
UBISOFT PUNE | (NOV 2009 โ€“ JUNE 2012)

  • Designed and worked on games for the Nintendo 3DS, mobile and tablet platforms.
  • Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS
  • Worked on adapting and reimagining classic IPs on mobile platforms
  • Worked extensively with Photoshop and Flash to mock up interfaces.
  • Created pitches and concepts for new games.

GAME TESTER
UBISOFT PUNE | (JAN 2009 โ€“ OCT 2009)

  • Tested and reported bugs for the Xbox 360 and the Wii U platforms.

SOFTWARE DEVELOPER
NEETI SOLUTIONS, | (NOV 2006 โ€“ DEC 2009)

  • Designed the user interfaces for large scale engineering applications
  • Coded desktop and web based applications in Visual Studio and C#
  • Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries

๐Ÿคน๐Ÿฝ SKILLS

  • Game Design
  • Level Design
  • UI Design
  • Live Ops
  • Photoshop
  • Project Management
  • Writing

๐ŸŽ“ EDUCATION

BACHELOR OF  ENGINEERING INFORMATION TECHNOLOGY
Pune University

MA ENGLISH (EXTERNAL)
Pune University