Hey There 👋 Thanks for stopping by my digital home
When I'm not exploring the wonderful world of video games, I can be found reading, writing, travelling, and just appreciating this life.
My writing often focuses on things that interest me most, such as books, movies, games, and travel. I'm happily married and am enjoying the joys of fatherhood
I recently published a collection of 20 poems that were written as part of a poetry challenge, and I'm thrilled to be able to share my work with the world
Game Designer with 10+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to game design, level design, monetization as well as running games as a live service.
Design Lead on an unannounced PC project utilizing cutting edge AI technology.
Responsible for creative direction across conception, system design and level design.
LEAD GAME DESIGNER JUNE GAMING, PUNE. | (JULY 2012 – MAY 2020)
Lead Game Designer on Maskgun a multiplayer FPS for mobile. Oversaw the Level Design, Economy and Content pipeline for the game on a continuous basis
Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studio’s first game ever released and published by Backflip Studios.
Created new features and the game balance for Tower Conquest a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by 30% on a consistent basis.
Ran live operations and created new levels for Toon Squad Neo a match 3 battle puzzler
Created the concept and set the direction for the sequel to the game Road Riot Stars originally released by Tango Inc
Directed the Game and Level Design for Warrior Dash a soft launched realtime RPG runner in association with Tango Inc.
Worked on game design, level design and managing live operations across several original and licensed IPs with millions of downloads including Chhota Bheem and Motu Patlu.
Create pitches for new games and analytics for existing games.
Improved engagement and managed content and live operations for the gaming store of one of India’s largest mobile network operators.
Lead the design team and provide direction and feedback across the company’s entire portfolio of games.
GAME DESIGNER UBISOFT PUNE | (NOV 2009 – JUNE 2012)
Designed and worked on games for the Nintendo 3DS, mobile and tablet platforms.
Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS
Worked on adapting and reimagining classic IPs on mobile platforms
Worked extensively with Photoshop and Flash to mock up interfaces.
Created pitches and concepts for new games.
GAME TESTER UBISOFT PUNE | (JAN 2009 – OCT 2009)
Tested and reported bugs for the Xbox 360 and the Wii U platforms.
SOFTWARE DEVELOPER NEETI SOLUTIONS, | (NOV 2006 – DEC 2009)
Designed the user interfaces for large scale engineering applications
Coded desktop and web based applications in Visual Studio and C#
Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries
?? SKILLS
Game Design
Level Design
UI Design
Live Ops
Photoshop
Project Management
Writing
? EDUCATION
BACHELOR OF ENGINEERING INFORMATION TECHNOLOGY Pune University